The Musketeers
Sebastian Thorne
Animation and walkthroughs
Animation and walkthroughs lead. The studio's time-keeper, in seconds and frames.
- NationalitySwedish, London-based
- Grew up inStockholm
- Years on the lineFive
In their own words
Fifteen questions, off-duty.
- Role on the line
- Animation and walkthroughs. Fly-throughs, timelapse passes, presentation reels for planning committee and marketing alike.
- Where I grew up
- Stockholm, Södermalm side. A flat that looked out at Skinnarviksberget rock, which is where I learned that geology is its own architect.
- Training
- Architecture at KTH Stockholm, then a year at UAL doing motion graphics. The first taught me the building; the second taught me the camera.
- Years on the line
- Five. Two at a Soho film previs house, three on architectural CGI.
- The blade I bring
- Camera rhythm. Architecture filmed badly looks like a property listing. Filmed well, it tells you what to feel before you know the address.
- Architect I would ride out for
- Sigurd Lewerentz. Brick laid by an honest hand, light cut by a quieter one.
- Camera moves that read true on screen
- Slow dollies, no zooms, eye-level for residential, slightly low for civic, never above three metres unless we are selling a roof terrace.
- Software I cannot lose
- Houdini for the heavy passes, After Effects for the polish.
- Earliest architectural memory
- Skating across a frozen Riddarfjärden at seven and looking back at the Stadshuset spire from the ice.
- The brief I am proudest of
- A Battersea masterplan fly-through used at three resident consultations. Nobody asked for a second screening.
- On the headphones while working
- The Knife, Fever Ray, occasionally ABBA when the render is at 90 percent and the will is at 10.
- London view I never tire of
- The Thames Path at Rotherhithe, looking back at Canary Wharf. Cold light, warm windows.
- Coffee or tea
- Filter coffee, two fingers black, all day.
- Off the line
- Wild swimming in the Serpentine in October. Nobody else there. Bliss.
- The motto on my desk
- "Cut a second from every move you can. Then watch what is left."
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